Tips and tricksĮach person has a hitbox in which they are exposed to gunfire. The cluttered aesthetic isn't ideal for two-player cooperative play. This game didn’t have online functionality yet. The 1930s homage is enhanced by a charming Jazz soundtrack. With a co-op, Expert mode, and the quest for secrets, there is a ton of replay value. The happy presentation was carefully crafted in every aspect.Ĭlever boss battles will test your skill and command of the challenging controls. The old-school cartoon aesthetics of Cuphead's presentation perfectly match the retro 16-bit era gameplay. Everyone talks in booming, echoey, far-off tones, like the iconic "Don't you believe it!" from the shopkeeper or "Thank you!" whenever you save him. The constant visual filter that imitates the appearance of a vintage film reel is hinted at by load screens, which are also accompanied by the soothing white noise of a vinyl record's distinctive crackling. FeaturesĮvery little element is infused with '30s nostalgia. The hand-drawn animation, vintage backgrounds, and vintage jazz music bring us back to childhood with classic iconic cartoon series like Mickey Mouse, Donald Duck, and Tom and Jerry.ĭo not miss the chance to explore the Cuphead world if you enjoy indie video games. Inspired by Disney animated films in the 1930s, the scenes, characters, and soundtracks are created with the Disney spirit. Players can only have a specific number of these skills equipped at once, though. And finally, put the Devil himself in danger. The closer the game comes to the end, the stronger and more powerful the protagonist becomes. The game doesn't have many plots instead, two players can control Cuphead and/or his brother Mugman as they fight their way through a variety of levels and boss battles. The main character of the game, Cuphead, makes a bargain with the Devil to retrieve the souls of debtors as payment for Cuphead's loss after losing gambling at the Devil's casino. These platforming stages will unlock new areas in the overworld while also providing players with the money needed to buy upgrades.Run-and-gun video game Cuphead was created and released by Studio MDHR. These stages are going to be most similar to Contra, with enemies and platforming challenges mixed together. While only boss battles were featured in the demo, there will also be platforming stages as well. From this overworld, players will also be able to access a shop to spend their hard-earned cash on upgrades and new weapons. These boss battles were all wrapped together thanks to a large overworld where players can wander from stage to stage: think the map in Super Mario Bros. Anyone who has played a Mega Man game will figure out the jumping, shooting and movement needed to best any boss after an attempt or two at learning the right patterns. The boss is typically on the right side of the screen, with our hero on the left. Playing Cuphead will be familiar to anyone raised on 2D NES games. A second battle was similar to a shmup game, with players flying airplanes to take out an evil, flying shapeshifting monster. One fight against several different oversized vegetables played out like a classic boss brawl, with players having to learn patterns to avoid attacks. Mixing many different genres and game styles, Cuphead’s demo at PAX East had multiple boss battles to tackle. Perfectly emulating the art style of classic cartoons from the 1930s, Cuphead is so good looking, I found myself getting distracted from the actual game. Cuphead is one of the coolest games to look at.
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